Tuesday, March 27, 2018

Dance of Destruction Battle Arena


Level design for a tank battle game, themed around a futuristic rooftop neon dance club. The colorful blocks provide only temporary cover, as they can easily be broken. The large central tower picks one of the four animal team emblems at random after a certain period of time and a health pickup spawns at whichever one. It is the only way to heal so it causes a mad dash to some precarious ledges!



Monday, March 12, 2018

Weapon Plan

Today in my programming class we learned about different projectile types in preparation to create a weapon system for the weapons we made in our 3D class. My weapon shoots concentrated emotions at people to apply different effects, the default one I focused on was "happiness" that caused the target to lose their will to fight. The simple implementation of this would just be to stun the target for a short moment, but I think the more fun way would be to cause uncontrollable dancing but I have no idea if that is possible in any way.

Because of the precision required for this basing the weapon around a line trace would be ideal. But I also want it to fire a "beam" of emotions using a particle trail, so I may have to find a way to combine the line trace with another option, most likely projectile movement since I don't need the fine control of a physics object. Because of this I'd likely have to apply the damage or effects on a hit event.

As for sounds and VFX my plan is to continue to lean into the cute and silly. The particles will be a beam made of hearts, stars, and smiley faces that launches from the nozzle of the gun and "explodes" into a pink cloud on impact, possibly also with cute graphic elements. I think it would be very silly if I used some kind of generic children going "yaay" sound clip when it explodes but I'm not entirely sure of this idea yet. Otherwise I think some kind of "ka-chunk" noise for the wind up and a cute little "peeeew" would work for firing.

Thursday, March 1, 2018

Beetlebug Adventures - Playthrough

And here is the play through video for my top-down adventure project! Everything was made in UE4 and clip studio paint