Sunday, January 28, 2018

Cat Paw Spiky Block



This video demonstrates the spiky Cat Paw block I made in my programming class. The default cat paw is simple in that when the player enters a trigger box it shakes and then begins to descend. The "claws" change from a silver to a red and it hits the ground with a meow and a camera shake. The camera shake can be toggled in case you have a paw that doesn't touch the ground/wall/etc. Here is a peak at the blueprints:

A timeline was used to make the platform feel more "alive." It also allows for the meow and camera shake to be timed with the impact, and the color changing for the claws.

The other spiky block is a hybrid mover and spiky block. It uses the basic properties of a mover but adds deadly red claws at the bottom and after a lot of brain-scratching hard work I managed to make it even move in a square if one so chooses. Take a look:

The teal area is more or less the same as a typical mover but the blue area has a branch where if the condition is true it will allow you to set and additional two destination points to create a square like near the end of the video. A closer look:


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