Monday, September 4, 2017

The World Ends With You Level Analysis - Week 2 Day 4

The World Ends With You is a Square Enix game originally released in 2007. A mobile HD release came out 2012 but I will be playing on the DS version (my childhood copy, even). Week 2 Day 4 was always one I remembered as being a favorite, but I was concerned that was just a bit of nostalgia speaking, so I decided to put it to the test for my assignment. And, I felt that it held up pretty well!
 
(Look at how tiny it is on the new 3Ds XL!)
In TWEWY there are typically four types of gating mechanisms stopping you from moving about the world: walls without reapers (you can't access this area in this chapter), walls with support reapers who say nothing (you can't access this area yet), walls with reapers who ask you to do a task, and a miniboss fight. The tasks can be everything from answering questions, usually about something said earlier in the game, to clearing the entire area of "noise" the monsters in the game. From the start of this chapter you have three areas you can go to, and one with wall type 2. Two of the open areas are just for exploration if you wish and the final one gives you a chain of wall type 3s on your way to get to the Udagawa Backstreets. But something happens on your way there! When you get to Tipsy Tose Hall Neku and Joshua find the reapers of Def Märch arguing over something. When you try to sneak on over to Shibu-Q Heads they notice you and force you to help them find their stolen microphone by blocking off the entrance to Shibu-Q Heads until you help them. 777 does give you a decent bit of yen as payment, though. One of the bandmates says he's going to Spain Hill, which is closer than A-East where the other bandmate says he'd go look. You can check in any order but since you haven't gone to Spain Hill yet in this level you are likely to check there next (that's what Joshua suggests as well, if you tap on him for a hint). After some questioning you can move onto Molco, the scene of the crime.
 
(A camera that can take pictures of the past! Too bad only Joshua can use it.)

After taking some incriminating pictures of BJ at the scene of the crime you can advance downwards or take the long way back around, if you really want to. Exploring and going off the main path and going to Towa Records rewards you with some extra dialogue and info, and even more if you decide to press on and go see Mr. H at Cat Street. BJ is actually in Scramble Crossing, not A-Street and after talking with him going anywhere triggers a bit of story dialogue. After that you can roam around some more if you wish but nothing will happen until you go back to Tipsy Tose Hall. Joshua will ask you to show the correct photo to 777 twice, and reveal that while Tenho did originally take the mic to get his bandmates to stop arguing, Sho Minamimoto stole it afterwords to use it in one of his trash pile art pieces and replaced it with his megaphone. With the mystery solved you are free to go to Shibu-Q Heads.
 
(The thief revealed via flashback)
As soon as you enter Shibu-Q Heads you are thrust into a miniboss "fight" you don't have to defeat the miniboss, just get the health down far enough or get him down to a certain health and he lets you continue. After that just run on through to Udagawa Backstreets. You hit a cutscene trigger near the top of the stairs, and then after that talk to Joshua standing by the mural to end the chapter. 

Overall this chapter lets you roam through all of the 21 districts shown on the map, though not all are open at the start and you only need to go through nine in order to beat advance to the next part of the game. The extra areas are both practical, containing stores so you can buy more gear or food, and for more rewarding purposes, holding extra bits of dialogue and story info. The game rewards you for going off the beaten path, and the only places you can't get into at all are only available near the very end of the game and aren't even shown on the in-game map. I honestly didn't realize how many areas were open and available to you during the chapter until having to do this analysis and really detail everything down. Given that everywhere in the game is based off of a real world location, I can't help but wonder if I'd be able to navigate around Shibuya using the map I made.


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